Benefactor Schwartzer

Notes:

Another straight forward convert, but it has a gang version with some of the LSC mod parts.

Update V1.1 Changelog:

-added proper mirror reflections.

Update V1.2 Changelog:

-added IV style panel lines.
-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V2.0 Changelog:

-added compatibility for LibertyPlates mod by Shvab.
-added FLA audio lines.
-fixed a bug that would cause the badges to not darken when the car is burnt.

Update V2.0.1 Changelog:

-updated compatibility for LibertyPlates mod version v1.2.6.0 and higher.


Data Lines:

cargrp.dat  (replace this line to have the tuned gang variant spawn if you added the car) (you can also replace one of the gang cars like the Uranus)

rebla, schafter, schwarzer 					# POPCYCLE_GROUP_GANG_RUSSIAN	(maffia/Mob)

handling.dat  (this handling is based off the handling for the Sultan RS made by Killatomate for his Realistic Driving mod, so it is very tail happy and loves to smoke the tires)

SCHWARZ                1850.0  0.00  88	0.0 0.04 -0.19 		0.00 5  0.258 1.0 215.0	0.240 0.632 0.55 32.0		1.40 1.17 14.0 0.15 0.4841		2.8  1.7  1.7  0.04 -0.12 0.006  0.50  		0.7 0.6 0.85 1.5 	0.0  25000 		440010		1				0

vehicles.ide (there isn't really any vanilla cars with the awesome AMG V8 sound but the Ruiner sound is close enough, I would reccomend using the custom FLA audio below)

schwarzer, 	schwarzer,	car,		SCHWARZ,	RUINER,	                  VEH@STD,	NULL,		10,	999,		0.2895,	0.2895,		0,	1,	1.0,	1,	ext_gang+ext_all+ext_strong

carcols.dat  (put this in the Car4 section) color 1 is the body color, color 2 is the roll cage color, and color 4 is the rim color.

schwarzer, 	89,0,127,0, 0,0,3,10, 6,0,21,10, 13,0,10,0, 32,0,32,10, 28,0,27,0, 112,0,3,23, 112,0,3,0,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE schwarzer FIELD BOOT_OPEN POS 0.033720 -1.895671 0.318949 ANGLES 0.336725 0.000567 3.113525 FOV 55.000000
VEHICLE schwarzer FIELD BONNET_FWD POS -0.004333 0.626099 0.732910 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE schwarzer FIELD BONNET_BWD POS -0.001648 -1.696045 0.774525 ANGLES -0.000186 0.000000 -3.141574 FOV 45.000000
VEHICLE schwarzer FIELD CINEY_WHEEL POS -1.095147 0.335375 -0.064331 ANGLES -0.076989 -0.000118 0.043912 FOV 55.000000
VEHICLE schwarzer FIELD CINEY_UNDER POS 0.012012 0.460327 -0.300659 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE schwarzer FIELD CINEY_MISC_1 POS 1.281149 -5.165399 0.969863 ANGLES -0.166938 -0.176418 0.112528 FOV 45.000000
VEHICLE schwarzer FIELD CINEY_MISC_2 POS -0.960545 -0.358276 0.687744 ANGLES -0.210823 0.067327 -0.472120 FOV 55.000000
VEHICLE schwarzer FIELD JACKED POS -0.023159 0.445801 0.303955 ANGLES 0.172463 -0.000000 2.155255 FOV 55.000000
VEHICLE schwarzer FIELD BUSTED POS -0.459863 0.578685 0.601807 ANGLES -0.114379 0.000096 2.593364 FOV 55.000000
VEHICLE schwarzer FIELD CARPHONE POS -0.457443 1.078247 0.549927 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE schwarzer FIELD BONNET_L POS -0.526746 0.180420 0.679077 ANGLES 0.001040 0.000000 1.570110 FOV 55.000000
VEHICLE schwarzer FIELD BONNET_R POS 0.527123 0.180388 0.679199 ANGLES 0.001248 -0.000257 -1.569941 FOV 55.000000
VEHICLE schwarzer FIELD CINEY_WHEEL_2 POS 1.121147 -1.813110 0.016113 ANGLES 0.001008 0.287317 0.198824 FOV 55.000000
VEHICLE schwarzer FIELD CINEY_BACK POS -0.939018 0.388184 0.672852 ANGLES -0.199395 0.183213 -2.978468 FOV 55.000000
VEHICLE schwarzer FIELD BUMPER POS 0.000000 2.216309 -0.312744 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE schwarzer FIELD AIM_FR POS 0.000000 -0.584961 1.203735 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE schwarzer FIELD CINEY_FAR_1 POS -2.161520 -4.212484 0.421530 ANGLES -0.136784 -0.138868 -0.364975 FOV 55.000000
VEHICLE schwarzer FIELD CINEY_FAR_2 POS 1.792029 -4.849843 1.195485 ANGLES -0.249521 0.150110 0.193767 FOV 55.000000
VEHICLE schwarzer FIELD CINEY_FAR_3 POS 1.321875 2.790172 -0.094706 ANGLES 0.089526 -0.166068 2.464986 FOV 74.300003
VEHICLE schwarzer FIELD CINEY_FAR_4 POS -1.256031 3.966539 1.063864 ANGLES -0.303982 0.110457 -2.886981 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[schwarzer]
structType = 0
field_1 = 41432
flags = 0xAA62A 
floatAsInt_A = -17.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_REVS_OFF
field_26 = 1080.0
field_2A = 600.0
floatAsInt_2E = -5.28
floatAsInt_32 = -2.84
field_36 = 2600.0
field_3A = 1200.0
floatAsInt_3E = -4.92
floatAsInt_42 = -1.94
field_46 = 260.0
field_4A = 100.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 100.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.833333
floatAsInt_multiplier1200_8E = 0.82917
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_4_MUSCLE_CAR_4_START_DIST
hornSound = SCHAFTER_MULTI_HORN
openSound = VEHICLES_EXTRAS_SPORTS_LUX_OPEN
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_BENEFACTOR
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_SCHAFTER
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 1
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1